Ranking Important Source Files in Godot Engine (3.0.2-stable)

Godot Engine (godotengine/godot on GitHub) is an open-source, primarily C++-based game engine. It supports both 2D and 3D. As a C++ programmer, I decided to generate a dependency graph of the #include “…” and try to determine the most important files in the graph. By doing so, I hope to uncover what files are important […]